XR / Design / Research
2018 - Current //
PLACE is an interdisciplinary research group exploring the socio-spatial implications of XR through art, design & education - co-founded with artist Marisha Farnsworth.
Unity / Vuforia / AR
May 2018 //
Experiments with AR / MR and Unity
VR / Unity / HTC Vive / VRTK
Mar - Apr 2018 //
My test environment for developing VR interaction and UI components Unity & Blender.
WebVR / HTC Vive / A-Frame
Oct - Dec 2017 //
A Forest in the Desert
An A-frame based webVR prototype for spatially and chronologically relating and presenting the 2D & 3D content generated over the duration of a large-scale installation art project.
VR / Cardboard
Apr-Jun 2017 //
An experimental world for experiencing music in VR with audio reactive environments.
AR / Face Tracking / Unity
Nov-Dec 2018 //
Face2Face v2.0 is an AR iOS app/installation artwork that offers users a glimpse into a speculative future, where interpersonal interactions are mediated by realtime facial detection and analysis.
Mixed Reality / Generative Design / Installation Art
Apr - Nov 2018 //
Magic Carpet - Coming soon
Lead artist for an interactive, permanent, 50' high installation proposal, developed for Google as the 750K anchor artwork for their new campus. Magic Carpet combines augmented reality with wind driven motion.
AR / Face Tracking / Unity / iOS
June 2018 //
Face to Face is an installation art piece that allows the viewer to experience realtime facial analysis, using Unity, ARKit and Amazon Rekognition.
Installation Art /
Nov 2016 - Sep 2017 //
Burning Man Temple 2017
Design lead for the 2017 Temple at Burning Man.