XR / Design / Research
2018 - Current //
PLACE
PLACE is an interdisciplinary research group exploring the socio-spatial implications of XR through art, design & education - co-founded with artist Marisha Farnsworth.
Unity / Vuforia / AR
May 2018 //
Augmenting Reality
Experiments with AR / MR and Unity
VR / Unity / HTC Vive / VRTK
Mar - Apr 2018 //
UI-Sandbox WIP
My test environment for developing VR interaction and UI components Unity & Blender.
VR / Unity / HTC Vive / UI
Feb 2018 - Now //
VR-OS - Coming soon
A spatial operating system interface prototype made with Sketch, Unity & Blender.
ARKit / Unity / iOS
Jan 2018 //
Laser Eyes
My first experiment with ARKit.
WebVR / HTC Vive / A-Frame
Oct - Dec 2017 //
A Forest in the Desert
An A-frame based webVR prototype for spatially and chronologically relating and presenting the 2D & 3D content generated over the duration of a large-scale installation art project.
VR / Cardboard
Apr-Jun 2017 //
Scapes
An experimental world for experiencing music in VR with audio reactive environments.
UI / UX / Web
Sep 2015 - Oct 2016 //
Rather Be
Web & Mobile UI/UX, Visual Design & Brand Development for Rather Be, an action sports media start-up.
UI / UX / Web dev.
Oct - Dec 2016 //
Adapt Oakland
Information Architecture, Web UI/UX, Web Development for a green infrastructure framework developed for the City of Oakland & the California Strategic Growth Council
UI / UX / Web dev.
Jul - Sep 2015 //
Secret Scoop
UI/UX Design and Web Development for a Bay Area food start-up
UI / UX / iOS
May - Jul 2015 //
Fit.ness
Concept design (UI/UX, Interaction, Product) for a seed stage fitness tracking iOS app.
UI / UX / Web dev.
Apr 2015 //
Pplanter Web
Web UI/UX Design & Web Development for a website that explains the Pplanter, a sustainable street toilet prototype
UX research / BCI
Aug 2011 - May 2012 //
BCI & the Built Environment
UC Berkeley Master of Architecture thesis on using consumer grade Brain Computer Interfacing as an input modality for automated environments.
AR / Face Tracking / Unity
Nov-Dec 2018 //
Face2Face _v2.0
Face2Face v2.0 is an AR iOS app/installation artwork that offers users a glimpse into a speculative future, where interpersonal interactions are mediated by realtime facial detection and analysis.
Mixed Reality / Generative Design / Installation Art
Apr - Nov 2018 //
Magic Carpet - Coming soon
Lead artist for an interactive, permanent, 50' high installation proposal, developed for Google as the 750K anchor artwork for their new campus. Magic Carpet combines augmented reality with wind driven motion.
AR / Face Tracking / Unity / iOS
June 2018 //
Face2Face _v1.0
Face to Face is an installation art piece that allows the viewer to experience realtime facial analysis, using Unity, ARKit and Amazon Rekognition.
Installation Art /
Nov 2016 - Sep 2017 //
Burning Man Temple 2017
Design lead for the 2017 Temple at Burning Man.
Unbuilt / Public Art
Dec 2016 - Mar 2017 //
Bay Bridge Steel Commission
I was the lead artist on an interactive public installation piece built from remediated steel members from the Oakland Bay Bridge
Tessellate - Coming soon
A platformer game where a player needs to collect shapes to form tesselations to progress to the next level.
Graphic Art / Unity /
Mar 2017 //
Vaguely Uncomfortable - Coming soon
Proceduarally generating weird shit… because someone has to...
Graphic Art /
Jan 2011 - Now //
Line & Form
Graphic art with line and form.
Architectural Design / 3D Modeling
Jun 2014 - Jun 2015 //
Musubi House
Design, Construction Documentation, Detailing & 3D Modelling for an off-the-grid concrete house, located on 100 acres of pasture land on the Paauilo, Big Island, Hawaii
Architectural Design / 3D Modeling
Jun 2014 - Jun 2015 //
Hokukano House
Design, Construction Documentation & 3D Modelling for a private residence, sited on the high plateau between Hualalai and Moana Loa, Big Island Hawaii.
Systems Design / R & D
Jun 2012 - May 2014 //
SFMOMA Living Wall
Systems engineering & Project management for a 3-story living wall installation at SFMOMA
Industrial Design / R & D / UX research
Jun 2012 - May 2014 //
Tenderloin Public Toilet Project / Pplanter
User Research, Experience Design, Industrial design & Systems engineering for a ecologically friendly street toilet prototype
Architectural Design / R & D
Aug 2011 - Dec 2011 //
Material Intelligence
A study into dynamic surface generation through component propagation
Architectural Design / R & D
Jan 2011 - May 2011 //
Structural Surfaces
An investigation into the digital design and fabrication of folded plate structural surfaces
Architectural Design / R & D
Aug 2010 - Dec 2010 //
Digital Ceramics
Research into the combination of digital fabrication and slip cast ceramics